Stroke is the third cause of death and the main cause of adult disability worldwide, and market drivers exist for new ICT based treatment solutions. For this, we propose the Rehabilitation Gaming System (RGS), a science-based ICT solution for neurorehabilitation combining brain theory, AI, cloud computing and virtual reality and targeting motor and cognitive recovery after stroke. RGS provides a continuum of evaluations and therapeutic solutions that accompany the patient from the clinic to the therapy center. RGS has been clinically validated showing its superiority over other products while reducing cost also through its use of standard off-the-shelf hardware and a Software as a Service model (SaaS). Commercial evaluations have shown that RGS acts as a workforce multiplier while delivering a high quality of care at clinical centers (RGS@clinic).
However, in order to achieve significant benefits in the patients’ Quality of Life, it is essential that RGS becomes an at home solution providing 24/7 monitoring and care. For this reason, the project will investigate adoption models, taking into account the diversity of European clinical guidelines and reimbursement models.